the result was titled Super Mario Bros. Nintendo of Japan decided to strike while the iron was hot, and push out a sequel as quickly as possible, using both newly designed levels and levels originally created for the arcade version, VS. turned out to be a blockbuster hit, and the Killer App that Nintendo needed to get the Nintendo Entertainment System (and the Famicom, the Japanese version) into the homes of game players. In Japan as well as North America, Super Mario Bros. Of course, if you've been into the history of video games, you'll know the bigger reason why this dream has come into Mario's mind all of a sudden. This means that Subcon is a Dream Land, to which Mario and company access through a gateway identical to the one seen in the aforementioned dream hence why many of the events and situations they'll experience, as well as the enemies they'll face (especially how they're faced, since Goomba Stomp no longer works), differ greatly from what Mario and his friends were used to until that point. Interestingly, this mission was entrusted to Mario by way of a strange dream, in which one of the land's inhabitants begged the famed plumber for his help. In a literal sense, because he gained his power by corrupting the Dream Machine. It revolves around Mario, Luigi, Toad and Princess Peach (known in the West as Princess Toadstool back in the day) travelling to the land of Subcon to save it from the tyranny of Wart, which has turned it into a land of nightmares. 2 is the third overall installment in the Super Mario Bros.
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